28 June 2008

Virtually Where?

This was an excellent presentation given by Andy Powell of the Eduserv Foundation recently. Andy (SL: Art Fossett) asked the question "Are 3-D virtual worlds such as Second Life having an impact on learning?" Eduserv is a UK not-for-profit charity that works to realise the effective use of ICT for learners and researchers. The Eduserv Foundation makes grants to the UK education community and undertakes other activities to support this aim.

18 June 2008

Fellow Blogger blogs on Autism talk


I was recently asked by Mariano DiFabio to give a Second Life lecture on Autism in virtual worlds for his New York-based biopharm neetup group. We had about 20 attendees (avatars) at the lecture at SL-Labs and what was planned as a short talk on the potential of virtual environments for people with Autism lasted over an hour. This talk was given using Second Life's voice capability and worked well. There were a number of important questions raised at the end, especially some that opened up the topic of how skills learned in-world might generalise to real life.
I look forward to following up on many of the new projects I found out about and talking with the new freinds I made at the meeting. Here's a link to Mariano's report on the talk. Avelient BioPharm Blog

15 June 2008

Autism and Asperger's in Second Life






A talk about the potential of virtual worlds for Autism research. Given in Second Life in June 2008.


SlideShare Link

03 June 2008

Scientific discourse 2.0

This recent journal article grabbed my attention. It's from Nature.com and is titled "Will your next poster session be in Second Life?" by Huang, Kamel Boulos and Dellavalle in EMBO reports, Vol 9, No. 6. 2008. PDF here.

It looks at expanding technologies of the internet and how they are getting increasingly sophisticated. The trend towards user-oriented content, or web 2.0 has rapidly expanded our ability to communicate and share information with one another over distance and 'supposedly' made us more efficient in the process. The article outlines a number of examples of web 2.0 platforms and includes virtual worlds as one way of providing education.