
As complex biological machines Stelarc's performances challenge notions of identity, psyche, decency, physical augmentation, cyberpscyhology, transhumanism and much more. The work is often profoundly disturbing, but I think important as a tool to push forward ways in which we might consider a virtual or technology-enhanced existence. The performances are often linked to hardware merged with his body and controlled from the web. From a third robot hand, a suspension from hooks, a cell-grown ear grafted to his arm or inside the body sculptures, the work is shocking and though provoking. Psychologically these body-technology mash-ups are confusing. Philosophically they are intriguing. How far can we replace the physical body with technology before it no longer can be though of as human?
Thinking machines and technology-enhanced bodies are the realm of the futurist and traditional thinkers are very resistant to these attempts at provoking thought. For psychologists using virtual worlds the opportunity of opening up these conceptual spaces into interactive virtual environments is now with us. A first foray into virtual 3D space often sees newbies play with the physical appearance of their human-like avatars (no one chooses the Furry avatar option anymore!) and experiencing the associated change in thoughts and behaviour that produces. Nevertheless, in the virtual world we have the opportunity to go even further than Stelarc’s performance art and utilise the space experimentally to open up Psychological questions yet unaddressed.
If you’re interested in these ideas I’d urge you to first check out his ‘Movatar’ project, where the possibility of AI-controlled virtual avatars controlling real-life bodies becomes a distinct reality through advance technology. The video below is a good introduction to Stelarc's output. Please note, the video shows scenes of human suspension art and as such might be unsuitable if you have a weak stomach.

