27 July 2008

The human body is obsolete

I've been interested in the futurist performance art of Stelarc (born. Stelios Arcadiou) for a while now. He worked at Nottingham Trent University, which is just down the road from Derby University. His performance art opens up questions that, I believe, traditional Science cannot yet approach. In this sense, Art is leading enquiry, which is nothing new of course. However, Stelarc pushes the boundaries as far as we can follow. His work heavily embraces the concept that the human body is obsolete (biologically inadequate), in this way he looks towards a time where biology is replaced with technology, or perhaps that they are in fact the same thing. In his words, "It is time to question whether a bipedal, breathing body with binocular vision and a 1400cc brain is an adequate biological form.".

As complex biological machines Stelarc's performances challenge notions of identity, psyche, decency, physical augmentation, cyberpscyhology, transhumanism and much more. The work is often profoundly disturbing, but I think important as a tool to push forward ways in which we might consider a virtual or technology-enhanced existence. The performances are often linked to hardware merged with his body and controlled from the web. From a third robot hand, a suspension from hooks, a cell-grown ear grafted to his arm or inside the body sculptures, the work is shocking and though provoking. Psychologically these body-technology mash-ups are confusing. Philosophically they are intriguing. How far can we replace the physical body with technology before it no longer can be though of as human?

Thinking machines and technology-enhanced bodies are the realm of the futurist and traditional thinkers are very resistant to these attempts at provoking thought. For psychologists using virtual worlds the opportunity of opening up these conceptual spaces into interactive virtual environments is now with us. A first foray into virtual 3D space often sees newbies play with the physical appearance of their human-like avatars (no one chooses the Furry avatar option anymore!) and experiencing the associated change in thoughts and behaviour that produces. Nevertheless, in the virtual world we have the opportunity to go even further than Stelarc’s performance art and utilise the space experimentally to open up Psychological questions yet unaddressed.

If you’re interested in these ideas I’d urge you to first check out his ‘Movatar’ project, where the possibility of AI-controlled virtual avatars controlling real-life bodies becomes a distinct reality through advance technology. The video below is a good introduction to Stelarc's output. Please note, the video shows scenes of human suspension art and as such might be unsuitable if you have a weak stomach.

21 July 2008

The Heron Sanctuary - empowering people in virtual worlds

Here's a good video about just how important the virtual world Second Life can be for people with disabilities. It's a video by avatar Gentle Heron who co-founded the Heron Sanctuary. The Heron Sanctuary is a community of support for all disabled people. Their community offers members information, companionship, a way to make a living and to contribute to the community, and a way to have fun. The sanctuary assists in providing for those specific needs that can best be met in the virtual environment of Second Life.

I recently met Gentle and she told me about some of the work they are doing at the Sanctuary. I think many people can benifit from this type of support including those affected by Autism. Thanks to people such as this virtual worlds are beginning to be realised to their full potential. There's a full blog about the story of the Heron Sanctuary by Widget Whiteberry here.



This clip was was featured at the Health 2.0 conference on Web 2.0 technologies in healthcare on March 3-4 2008 in San Diego. For more information on Health 2.0, please visit Health 2.0.

http://www.health2con.com

12 July 2008

SL-Labs in San Francisco Chronicle

SL-Labs recently featured in the San Francisco Chronicle in an article about Second Life healing called, 'Second Life offers healing, therapeutic options for users'. The article outlines various support groups in-world and mentions a variety of people that have contributed group over the years. Autism and Asperger’s are mentioned as well as the work of avatar 'The Sojourner' a multiple stroke survivor who created the "Shockproof Dreams" sim for stroke victims, people with autism and Asperger's syndrome and the people who care for them.

The article is well balanced and offers a glance in to the future of virtual worlds and the way in which they can have value to people real world lives.

Web Article is here:
http://tinyurl.com/6oybrd

04 July 2008