Guest Article by Alexis Bonari
Genovese Syndrome, otherwise known as the Bystander Effect, has long been a source of curiosity among both psychologists and laymen alike. In short, the Bystander Effect can be characterized as follows: an individual being assaulted or otherwise attacked is less likely to receive help when numerous observers are present. Cases of murder and physical abuse have occurred with no intervention on densely populated streets in broad daylight. When more people were present, the victim was less likely to receive direct assistance.
Courtesy Xbox 360 Videos
A New Game In Town
Animation experts from Bournemouth University- UK have been given a grant to create a believable virtual world and avatars. These will be used by The University College London to answer the following questions: why does the Bystander Effect happen and under what circumstances is it most likely to occur?
Where Virtual Meets Reality
Previous studies tracking the behaviors of Second Life players have shown a strong correlation between choices made in the game environment, and real-world decisions. It isn’t such a stretch, therefore, to assume that the choices made by online game players could be studied and applied to real-world scenarios.
The Test
Highly detailed avatars, much like those commonly seen in the popular online environment Second Life, will be created and staged in a realistic, virtual world. Participants in the study will be encouraged to interact with other players, building relationships as they would in any social simulation. Then, researchers will use their avatars to commit violent acts against other players in the virtual environment. Levels of protective response, verbal feedback, and other indicators will be tracked and studied to find patterns.
Setting A Precedent
Although the Bournemouth study has yet to produce any results, the use of a digital environment for studying human behavior is groundbreaking. If the results of the experiment prove reliable in the real world, there’s little doubt that future experimental models will include virtual reality elements.
Bio: Alexis Bonari is a freelance writer and blog junkie. She spends much of her days blogging about Education and CollegeScholarships. In her spare time, she enjoys square-foot gardening, swimming, and avoiding her laptop.
24 August 2010
11 August 2010
The Open, Social, Participatory Future of Online Learning
Educators from around the country are gathering this week to trade ideas at the 26th Annual Conference on Distance Teaching and Learning. George Veletsianos is Assistant Professor of Instructional Technology at the University of Texas. His new book Emerging Technologies in Distance Education looks very interesting. The Chronicle of Higher Education interviewed him on the future of online learning and the Wired Campus. The comments on the blog in response to the interview are revealing of some of the attitudes and challenges faced by educators in today's ever changing online teaching environment.
I think virtual worlds and the 3D web have a huge part to play in contributing to this new thinking and practice in online learning. It's clear to see though that there is a long road ahead. Reflected in the discussion are the repeated concerns about the 'reinventing the wheel' attitude of some innovations and the need to have practical solutions to distance and online learning. Check out the article here.
Some text taken from here.
04 August 2010
Discussion about Trends in Virtual Worlds by Simon Bignell and Panote Siriaraya
Panote Siriaraya , Simon Bignell - Trends in Virtual Worlds
Uploaded by NORDICWORLDS. - Technology reviews and science news videos.
Panote Siriaraya and Simon Bignell talk about Trends in Virtual Worlds for the Nordic Virtual Worlds Network Project whilst at a research workshop in Denmark entitled ‘Making Sense of Virtual Worlds and User Driven Innovation', June2010. Comments and discussion are most welcome.
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